01
Trying to build a near-final prototype from the start
Prototype validation is about the decision to make, not production-level polish. Adding presentation and details too early can hide the core question.
What often happens
- The validation scope becomes too broad
- Keep-or-cut decisions are delayed
- Pre-production effort grows before the question is answered
How to avoid it
- Limit the validation questions to one to three
- Decide what will not be built
- Define what to review in each build
What to Decide Before Outsourcing a Unity Prototype
Before requesting a Unity prototype, clarify the decision to make, the interaction to test, usable assets, review builds, and what can be discarded.