Status
Current Openings
Each role card summarizes responsibilities, requirements, contract type, compensation approach, and work location.
The roles on this page are expected positions before official recruitment opens. Applications and contractor discussions are welcome, but conditions are confirmed individually.
Game Planner
- Contract type
- Contract employee to start, with an opportunity to convert to a permanent employee role.
- Compensation
- Compensation and benefits are decided through discussion, based on the candidate's experience, skills, and actual pay in their previous role.
- Work location
- Fully remote.
- Responsibilities
- Game planning, specifications, level design, balance tuning, production coordination, and collaboration with engineering and art.
- Requirements
- Experience in game planning or specification writing. Strong documentation, clear reasoning, and remote communication skills.
- Notes
- Experience with Unity, Unreal Engine, live titles, or Steam-oriented development is welcome.
Programmer
- Contract type
- Contract employee to start, with an opportunity to convert to a permanent employee role.
- Compensation
- Compensation and benefits are decided through discussion, based on the candidate's experience, skills, and actual pay in their previous role.
- Work location
- Fully remote.
- Responsibilities
- Implement game features, development tools, web or business applications, external service integrations, and improvements to existing projects.
- Requirements
- Development experience in C#, C++, TypeScript, Python, or a similar language. Ability to work with Git, design, debug, and investigate issues.
- Notes
- Experience with Unity, Unreal Engine, API integration, internal tools, or technical prototyping is welcome.
2D Artist
- Contract type
- Contract employee to start, with an opportunity to convert to a permanent employee role.
- Compensation
- Compensation and benefits are decided through discussion, based on the candidate's experience, skills, and actual pay in their previous role.
- Work location
- Fully remote.
- Responsibilities
- Create and refine 2D assets such as characters, backgrounds, UI, icons, in-game materials, and concept art.
- Requirements
- Experience creating 2D art. Experience with tools such as Photoshop, CLIP STUDIO PAINT, Illustrator, or Figma. Work samples are welcome.
- Notes
- Experience creating game-ready assets, UI design, or reviewing outsourced art is welcome.
3D Modeler
- Contract type
- Contract employee to start, with an opportunity to convert to a permanent employee role.
- Compensation
- Compensation and benefits are decided through discussion, based on the candidate's experience, skills, and actual pay in their previous role.
- Work location
- Fully remote.
- Responsibilities
- Create character, prop, and environment models, including UVs, textures, material setup, and optimization for game engines.
- Requirements
- Experience creating 3D models. Experience with tools such as Blender, Maya, or Substance 3D Painter. Work samples are welcome.
- Notes
- Experience importing assets into Unity or Unreal Engine, PBR workflows, topology, and optimization is welcome.
3D Animator
- Contract type
- Contract employee to start, with an opportunity to convert to a permanent employee role.
- Compensation
- Compensation and benefits are decided through discussion, based on the candidate's experience, skills, and actual pay in their previous role.
- Work location
- Fully remote.
- Responsibilities
- Create and adjust 3D animations for characters, enemies, cameras, and event scenes, including in-engine timing and feel.
- Requirements
- Experience creating 3D animation. Experience with tools such as Maya, MotionBuilder, or Blender. Work samples are welcome.
- Notes
- Experience with rigs, skinning, motion capture, and animation setup in Unity or Unreal Engine is welcome.