Contact

Contact us by email regarding development needs, technical challenges, or collaboration. We will review the information and respond by email.

Contact

Choose the reason for contact

Choose the closest contact route. Player support, press and creator inquiries, business partnerships, and development consulting now use separate inboxes.

Player Support / Bug Reports

Include the game name, platform, version, reproduction steps, and whether screenshots or logs are available.

Email Support

Development Request / Technical Consulting

Use the form below for game development support, software development, workflow improvement, or technical research.

Prepare Inquiry

Contact

Create an Email from Your Inquiry Details

This form only creates an email body in your browser. The entered content is not sent to or stored on this website server.

Please do not enter confidential information, credentials, or unpublished material details before an agreement is in place.

Template

Inquiry Template for the First Email

Preparing the key information first helps us confirm the first discussion and quote assumptions faster.

1. What you would like to discuss:
2. Current situation:
3. Desired deliverable:
4. Desired timing:
5. Available materials:
6. NDA requirement:
7. Budget range:

What We Confirm in the First Discussion

  • Goal
  • Current situation
  • Desired timing
  • Existing environment
  • NDA requirement
  • Quote assumptions

FAQ

Frequently Asked Questions

Key points often raised before inquiry, including remote collaboration, NDAs, source code, and maintenance.

Can meetings be held in Japanese?

Yes. We can support email, online meetings, and material review in Japanese after aligning the schedule and topics.

Who is the contracting and invoicing entity?

In principle, the contracting entity is Shanghai Nobilwing Technology Co., Ltd., the operating company behind Nobilwing. Invoice name, currency, payment method, tax handling, and transfer fees are confirmed individually before formal quote or contract.

Can you collaborate on Japan time?

Yes. We can work through email, online meetings, and material review on Japan-time schedules. Japanese and Chinese holidays, time zones, and expected reply timing are confirmed before project start.

Can we share materials after signing an NDA?

Yes. Please do not send confidential information before an agreement. Tell us first if an NDA is needed, then we can confirm the sharing scope and handling process.

Who owns the source code?

Deliverables, rights, existing assets, and third-party libraries are confirmed in the contract. Handoff documentation can be prepared when needed.

Can you provide maintenance after delivery?

Yes. Maintenance, additional development, and investigation are scoped and quoted separately at delivery or during follow-up discussion.

Can we ask for only part of an existing project?

Yes. We review the existing code, specifications, responsibility boundaries, and integration method before separating the work scope.

Can we discuss Unity, Unreal, web, and business tools together?

Yes. We can look across game and general software development and define the implementation scope that fits the goal.